Military High Tech Know How

We apply military simulator high-tech to civilian
sports-simulators. The founder of SimVenture has
14 years of experience in training jet and helicopter
pilots for defence organisations worldwide. To enable
maximum immersion and prevent motion sickness all
senses are harmonised. The influencing factors are
mapped into mathematical models.

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Embodied Virtuality

More presence, higher attention and better experience with full body immersivity

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Our high-tech approach is based on military-grade simulations for aircraft or cars, enriched with interactive body movement. “Interactive” means that the movement is controlled by the user’s body movement inputs while providing force feedback to the body based on physical models of different environments such as air, water, underground terrain or sports equipment. The biomechanics and sensory perception of the body also serve as additional inputs to create a complete sensory experience that engages all the senses, including visual, auditory, haptic, olfactory, and motion-related senses.

 

Haircells

Problem Solver

When movement is involved in VR products, it often creates negative feelings for many people and prevents them from enjoying the experience and coming back for more. For the huge and growing VR market, this is a barrier that excludes a large segment and blocks further growth.

 

Use cases in Gaming & Entertainment, Education & Training, Healthcare, Retail & Ecommerce, Manufacturing & Engineering, Real Estate, Tourism are limited by this drawback.

 

The SimVenture Technology hepls to solve this problem.

Sensory Conflict

Although motion sickness, also known as VR sickness or cybersickness, is not a real desease but a natural reaction on unnatural motion it limits the successfull use of VR-apllications when motion is involved. Symptoms include dizziness, nausea, sweating, and disorientation. These can be mild for some users but severe enough for others to deter them from using VR altogether.

One of the reasons is sensory mismatch between the visual information received by the eyes and the vestibular system (inner ear) responsible for balance
and spatial orientation. Artifi cial inconsistant motion induces motion sickness - visual cues suggest movement, but the body remains stationary. Sudden
Acceleration and Deceleration exacerbate the sensory mismatch.

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